Monday, May 15, 2006

GikII Workshop

I am running a one-day workshop at the World Computer Law Congress in Edinburgh in SEptember and have curiously failed to note it here - please note the call for papers has been extended to 30 June 2006. Attendance is FREE for everyone giving a paper, and some subsidy of travel and accomodation may be available on request. We've so far had some very interesting submissions on law, surveilance, popular culture, law and film, law and virtual worlds, law and online identity, law and computer games, law and entropy - it's looking good!
Young and international scholars, not necessarily from law, are especially encouraged.

GikII Workshop
Workshop Organiser: Lilian Edwards. Co-Director, AHRC Centre for Research into Intellectual Property and Technology; Chair of Law, University of Southampton (from September 06)
Tuesday 5th September 2006, VIth World Computer Congress, Law School, University of EdinburghWikipedia is the first encyclopaedia in the world where information is being amassed solely by the collaborative efforts of individuals working separately but together via on-line tools. Geeks are the people who contribute to this knowledge: fellow travellers on the digital omnibus, who delight in finding, publishing, inventing and sharing nuggets of joyful knowledge and innovation from the worlds of technology, science, popular culture, and technotrivia. LIIs are Legal Information Institutes: invaluable on-line temples of legal knowledge. The patriarch of the field is AustLII, but the concept has spread through the world bringing us BAILII, PacLII, CommonLII, and no doubt, many more bad puns to come.
GikII proposes to be the place where these worlds, institutions and players will come together for the first time at a major law and technology conference. We want to discuss whether geek law exists. If you have a paper burning for the oxygen of publicity on any aspect of law AND technology, science, geek culture, blogs, popular culture, wikis, science fiction or fantasy, computer games, digital culture, gender on-line, MMORPGS, virtual property or online human personae, then this is the workshop for you.
So if you long to find a venue where you can talk seriously about surveillance strategies in the novels of Harry Potter; why blawgs do well in the Technorati database; whether virtual worlds are the ideal try–out zones for law reform; whether characters in The Sims should be allowed the human right to private life ; the ethics of heroism post 9/11 as seen in the Spiderman movies; whether cyber-feminism still exists; and much, much more, then let us see your abstract.

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